Table of Contents
Special Issue: Virtual reality technologies for rehabilitation
Edited by Paul M Sharkey, Rachel McCrindle, and Joav Merrick
EDITORIAL
Recent advances in the use of virtual reality technologies for rehabilitation
Paul Sharkey, Rachel McCrindle, and Joav Merrick
REVIEW ARTICLES
A participatory design framework for the gamification of rehabilitation systems
Darryl Charles and Suzanne McDonough
Evidence-based facial design of an interactive virtual advocate
Wendy Powell, Tom A Garner, Daniel Tonks, and Thomas Lee
Reflections and early evidence of the importance of presence for three types of feedback in virtual motor rehabilitation
Thomas Schüler, Luara Ferreira dos Santos, and Simon Hoermann
Challenges in developing new technologies for special needs education: A force-field analysis
Patrice L (Tamar) Weiss, Susan VG Cobb, Massimo Zancanaro, Nirit Bauminger-Zviely, Sigal Eden, Eynat Gal, and Sarah J Parsons
Grid-pattern indicating interface for ambient assisted living
Zeeshan Asghar, Goshiro Yamamoto, Yuki Uranishi, Christian Sandor, Tomohiro Kuroda, Petri Pulli, and Hirokazu Kato
Realistic and adaptive cognitive training using virtual characters
Daniel Sjölie
ORIGINAL ARTICLES
Conducting focus groups in Second Life® on health-related topics
Alice B Krueger, Patrice Colletti, Hillary R Bogner, Frances K Barg and Margaret Grace Stineman
Self-management intervention for amputees in a virtual world environment
Sandra L Winkler, Robin Cooper, Kurt Kraiger, Ann Ludwig, Alice Krueger, Ignacio Gaunaurd, Ashley Fisher, John Kairalla, Scott Elliott, Sarah Wilson, and Alberto Esquenazi
Video-based quantification of patient’s compliance during post-stroke virtual reality rehabilitation
Matjaž Divjak, Simon Zelič, and Aleš Holobar
Putting immersive therapies into PRAXIS: Towards holistic wellbeing multisensory meditation environments
Henry J Moller, Lee Saynor, Harjot Bal, Kunal Sudan, and Lee Jones
Assessment of motor function in hemiplegic patients using a virtual cycling wheelchair
Remi Ishikawa, Norihiro Sugita, Makoto Abe, Makoto Yoshizawa, Kazunori Seki, and Yasunobu Handa
Low-cost active video game console development for dynamic postural control training
Annie Pouliot-Laforte, Édouard Auvinet, Martin Lemay, and Laurent Ballaz
Improved mobility and reduced fall risk in older adults after five weeks of virtual reality training
Shirley R Shema, Pablo Bezalel, Ziv Sberlo, Orly Wachsler Yannai, Nir Giladi, Jeffrey M Hausdorff, and Anat Mirelman
The potentiality of virtual reality for the evaluation of spatial abilities: The mental spatial reference frame test
Silvia Serino, Francesca Morganti, Pietro Cipresso, Erika Emma Ruth Magni, and Giuseppe Riva
Virtual spatial navigation tests based on animal research: Spatial cognition deficit in first episodes of schizophrenia
Iveta Fajnerová, Kamil Vlček, Cyril Brom, Karolína Dvorská, David Levčík, Lucie Konrádová, Pavol Mikoláš, Martina Ungrmanová, Michal Bída, Karel Blahna, Filip Španiel, Aleš Stuchlík, Jiří Horáček, and Mabel Rodriguez
Enhancing brain activity by controlling virtual objects with the eye
Cristián Modroño, Julio Plata, Estefanía Hernández, Iván Galván, Sofía García, Fernando Zelaya, Francisco Marcano, Óscar Casanova, Gorka Navarrete, Manuel Mas, and José Luis González-Mora
Colour-check in stroke-rehabilitation games
Veronika Szücs, Cecília Sik Lanyi, Ferenc Szabo, and Peter Csuti
Perception of multi-varied sound patterns of sonified representations of complex systems by people who are blind
Orly Lahav, Jihad Kittany, Sharona Tal Levy, and Miriam Furst
Outdoor navigation system for visually impaired persons
Babar Chaudary, Petri Pulli, and Iikka Paajala
Exploring haptic feedback for robot-to-human communication
Ayan Ghosh, Jacques Penders, Peter Jones, Heath Reed, and Alessandro Sorranzo
Raised-dot slippage perception on a fingerpad using an active wheel device
Yoshihiko Nomura and Hirotsugu Kato