Volume 11 Issue 2 (2018)
International Journal of Child Health and Human Development


Editor-in-Chief: Joav Merrick (Director, National Institute of Child Health and Human Development, Israel)
ISSN: 1939-5965
Frequency: Quarterly
Print Format: 8.5″ x 11″, Softcover, Double column

ISBN: N/A Categories: ,

Table of Contents

Special Issue: Recent advances in virtual reality for health and wellbeing

Edited By Wendy A Powell, Paul M Sharkey, Albert A Rizzo, and Joav Merrick


Recent advances in virtual reality for health and wellbeing
Wendy A Powell, Albert A Rizzo, Paul M Sharkey, and Joav Merrick


Motion-sickness-related aspects of inclusion of color-deficient observers in virtual reality
Dmitri A Gusev, Reiner Eschbach, Thomas Westin, and Justin Yong

Reducing impact of stress in patients with psychiatric disorders: A pilot study on the effects of swimming with wild, free dolphins in virtual reality
Wim Veling, Marijke J Sjollema, and Benno C Brada


Can visual stimulus induce proprioceptive drift in the upper arm using virtual reality?
Dion Willis, Wendy Powell, Vaughan Powell, and Brett Stevens

The effects of reintroducing haptic feedback to virtual reality systems on movement profiles when reaching to virtual targets
Mitchell A Just, David Stirling, Montserrat Ros, Fazel Naghdy, and Paul J Stapley

The influence of visual elements on navigation in virtual environments
Charlotte Croucher, Vaughan Powell, Andreea Molnar, and Wendy Powell

Kinect-controlled game to improve space and depth perception
Daniel Bekesi and Cecilia Sik-Lanyi

Flash-technology-based labyrinth game with Kinect control
Ramona Haas, Veronika Szucs, and Cecilia Sik-Lanyi

Kinect-sensor-controlled game for early diagnosis of visual problems
Robert Nemeth, Veronika Szucs, and Cecilia Sik-Lanyi

Development of a low-cost upper limb rehabilitation system using BCI, eye-tracking, and direct visual feedback
Andreas Duenser, David Rozado, Grahame Rosolen, Ben Howell, Michele Callisaya, Martin Lochner, and Madeleine Cochrane

Comparison between the Wii Balance Board and baropodometer for the evaluation of plantar pressures among healthy subjects
Luís HAN Dutra, Raysa M de Araújo Cunha, Arthur AL Carneiro, Ana ESP de Souza, and Marcela C Moreira

Towards a novel biometric facial input for emotion recognition and assistive technology for virtual reality
James T McGhee, Mayhar Hamedi, Mohsen Fatoorechi, Daniel Roggen, Andrew Cleal, Robert Prance, and Charles Nduka

How do the perspectives of clinicians with and without virtual reality or active video game experience differ about its use in practice?
Danielle E Levac, Patricia Miller, Stephanie MN Glegg, and Heather Colquhoun


Case study using virtual rehabilitation for a patient with fear of falling due to diabetic peripheral neuropathy
Kevin E Carroll and David J Galles

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