Table of Contents
Table of Contents
Prologue
(Sue Gregory, Belinda Tynan, Mark J.W. Lee, and Barney Dalgarno)
About the Editors
Editor Acknowledgements
List of Reviewers
List of Tables and Figures
Foreword
(Sara de Freitas)
SECTION 1: SIMULATION AND PRACTICE
Chapter 1. VirtualPREX: Providing Virtual Professional Experience for Pre-Service Teachers
(Yvonne Masters, Sue Gregory, Barney Dalgarno, Torsten Reiners and Vicki Knox)
Chapter 2. Virtual Bodies Speaking Real Languages: The Use of the Virtual World in the Foreign Language Classroom
(Angela Giovanangeli)
Chaper 3. SLIS Island 360<sup>o</sup>—Is There Value in Virtual Worlds?
(Patricia C. Franks and Brande Hall Gex)
Chapter 4. Virtual World Narratives for Ethical Decision Making
(Andrew Cram, John G. Hedberg, Maree Gosper, and Geoff Dick)
Chapter 5. Sounding the Alarm: Emergency Managers Learn in Second Life
(Charlene A. Merritt and Robert Crow)
SECTION 2: PEDAGOGY
Chapter 6. Teaching Technical Writing with Virtual World Technology
(Cindy M. Raisor and Rochell R. McWhorter)
Chapter 7. Immersing University Staff in Professional Learning
(Meg O’Reilly, Allan Ellis, and Lisa Jacka)
Chapter 8. Building Virtual Clubs for Jazz History in Second Life
(Dan Keast)
Chapter 9. Psychology Island: A Case Study of Interdisciplinary Education in a 3D Virtual World
(Richard L. Gilbert, John David N. Dionisio, and Nora A. Murphy)
Chapter 10. Architectural Design and Language Learning in Second Life
(Christine Rodrigues, Ciara Rachel Wigham, Anne-Laure Foucher, and Thierry Chanier)
Chapter 11. Eversion as a Generative Metaphor for Situating Virtual Worlds in Architectural Design Education
(Burak Pak and Caroline Newton)
Epilogue
(Belinda Tynan, Sue Gregory, Barney Dalgarno, and Mark J.W. Lee)
Abbreviations
Index\
Reviews
“While virtual world learning remains in its infancy and more work is clearly needed to make learning-led design in virtual worlds even more effective, this important volume brings together the most up-to-date research and shows incremental advances in our knowledge base… Learning is no longer a case of regurgitating facts and figures; today, we can be more creative and ambitious in what our students can experience, and we can make things come alive. This volume helps us to evaluate how important education is to us and the many ways in which we can craft learning experiences to support an individual’s development.” – Professor Sara de Freitas FRSA, Pro Vice-Chancellor Learning and Teaching, Murdoch University, Australia
<a href=”http://scalar.usc.edu/works/c2c-digital-magazine-fall-2016–winter-2017/book-review-immersing-virtually-online-blended-learning” target=”_blank”>C2C Digital Magazine</a> –Â Shalin Hai-Jew, Kansas State University
The book is a useful resource for educators with an interest in virtual worlds, irrespective of their level of experience and/or proficiency. The collection of exemplars presented will not only expose newcomers to the potential and possibilities of the technology but will also alert them to the problems and pitfalls of whose existence they need to be mindful as they make their foray into the educational virtual worlds arena. Potential solutions and mitigating strategies for many of the common problems are suggested. For those who are more seasoned virtual world users, they will benefit from the evidence-based perspectives offered and from opportunities to situate their practice within the scholarly knowledge base, comparing their own experiences with those of others and learning from the stories, vignettes, insights, and reflections being shared. Novices and veterans alike will find the book valuable in helping them manufacture a sustainable business case to put to their managers and in their quests to champion investment in virtual worlds at their institutions.