Virtual Reality: Rehabilitation in Motor, Cognitive and Sensorial Disorders

Paul M. Sharkey, PhD (Editor)
Interactive Systems Research Group, Director of Research, School of Systems Engineering, University of Reading, UK

Joav Merrick, MD, MMedSci, DMSc, (Editor)
Medical Director, Health Services, Division for Intellectual and Developmental Disabilities, Ministry of Social Affairs and Social Services, Jerusalem, Israel
Division of Adolescent Medicine, KY Children’s Hospital, Department of Pediatrics, Lexington, Kentucky, USA
National Institute of Child Health and Human Development, Jerusalem, Israel
Division of Pediatrics, Hadassah Hebrew University Medical Centers, Mt Scopus Campus, Jerusalem, Israel
School of Public Health, Georgia State University, Atlanta, Georgia, USA

Series: Disability Studies
BISAC: MED078000

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Special issue: Resilience in breaking the cycle of children’s environmental health disparities
Edited by I Leslie Rubin, Robert J Geller, Abby Mutic, Benjamin A Gitterman, Nathan Mutic, Wayne Garfinkel, Claire D Coles, Kurt Martinuzzi, and Joav Merrick

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Over the past twenty years, groups of therapists, researchers and engineers have seized the potential of virtual reality (VR) and its associated technologies to work together on designing and testing a great variety of rehabilitation devices and systems with the objective of improving the support for people with disabilities. Virtual reality technologies offer new paradigms for human exploration, understanding and support by providing participants a safe setting in which they can interact and develop goal-oriented activities within functional-virtual environments, especially when they find themselves in situations of cognitive, behavioral or motor disabilities.

The solutions built from these technologies reduce patients’ limitations of activity and participation by promoting the recovery of capabilities. The current diversification of VR technology can also lead to tools used at home so that the patient can pursue the training that was initiated with the therapist in the care center. In this book you will find research on the rehabilitation in motor, cognitive and sensorial disorders. (Imprint: Nova)

Introduction

Chapter 1 - Virtual reality based rehabilitation applications for motor, cognitive and sensorial disorders (pp. 3-4)
Evelyne Klinger, Jaime Sánchez, Paul Sharkey and Joav Merrick (ESIEA, Laval, France and others)

Section One: Virtual Reality and Rehabilitation

Chapter 2 - Movement rehabilitation in virtual reality from then to now: How are we doing? (pp. 7-20)
Alma S Merians, Gerard Fluet, Eugene Tunik, Q Qiu, Soha Saleh and Sergei Adamovich (University of Medicine and Dentistry of New Jersey, Department of Rehabilitation and Movement Sciences, Newark, and New Jersey Institute of Technology, Department Biomedical Engineering, Newark, NJ, US)

Chapter 3 - Virtual reality for cognitive rehabilitation (pp. 21-36)
Pierre-Alain Joseph, MD, PhD, Jean-Michel Mazaux, MD, PhD, and Eric Sorita, OT MSc (Physical Medicine and Rehabilittaion Department, Research Unit EA4136, University Bordeaux Segalen, Bordeaux Cedex, France)

Chapter 4 - Balance rehabilitation using custom-made Wii Balance Board exercises: clinical effectiveness and maintenance of gains in acquired brain injury population (pp. 37-48)
Roberto Lloréns, Sergio Albiol, José-Antonio Gil-Gómez, Mariano Alcañiz, Carolina Colomer and Enrique Noé (Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano, Universitat Politècnica de València, Valencia; Instituto de Automática e Informática Industrial, Universitat Politècnica de València, Valencia, and Servicio de Neurorrehabilitación y Daño Cerebral de los Hospitales NISA. Fundación Hospitales NISA, Valencia, Spain)

Chapter 5 - Development of a system for the assessment of a dual-task performance based on a motion-capture device (pp. 49-56)
Kazuya Okamoto, Hiroki Kayama, Minoru Yamada, Naoto Kume, Tomohiro Kuroda and Tomoki Aoyama (Division of Medical Information Technology and Administration Planning, Kyoto University Hospital, and Department of Physical Therapy, Human Health Sciences, Graduate School of Medicine, Kyoto University, Japan)

Chapter 6 - Virtual exercises to promote cognitive recovery in stroke patients (pp. 57-68)
Pedro Gamito, PhD, Jorge Oliveira, PhD, Nuno Santos, MSc, José Pacheco, MSc, Diogo Morais, MSc, Tomaz Saraiva, MSc, Fábio Soares, MSc, Catarina S Mayor, MSc, Ana F Barata, MSc, and Rodrigo Brito, PhD (COPELABS, Universidade Lusófona, Lisbon, and Alcoitão Hospital, Alcabideche, Portugal)

Chapter 7 - Automatic non-contact categorization of upper body motion impairments and common post-stroke motion synergies (pp. 69-80)
Babak Taati, PhD, Jennifer Campos, PhD, Jeremy Griffiths, PT, MSc, Mona Gridseth, BSc, and Alex Mihailidis, PhD (Intelligent Assistive Technology and Systems Lab (IATSL), University of Toronto, Toronto, Ontario, and Toronto Rehabilitation Institute – University Health Network, Toronto, Ontario, Canada)

Chapter 8 - Augmented reality improves myoelectric prosthesis training (pp. 81-94)
Fraser Anderson and Walter F Bischof (University of Alberta, Department of Computing Science, Advanced Man Machine Interface Lab, Edmonton, Alberta, Canada)

Chapter 9 - Patient engagement and clinical feasibility of augmented reflection technology for stroke rehabilitation (pp. 95-106)
Simon Hoermann, PhD, Leigh Hale, PhD, Stanley J Winser, MPT, and Holger Regenbrecht, DrIng (School of Physiotherapy, University of Otago, Dunedin, New Zealand)

Chapter 10 - Using virtual environments for trigger identification in addiction treatment (pp. 107-122)
Liam North, Chris Robinson, Adrian Haffegee, Paul M Sharkey and Faustina Hwang (School of Systems Engineering, University of Reading, Whiteknights, Reading, UK and others)

Chapter 11 - Impact of contextual additional stimuli on the performance in a virtual activity of daily living (vADL) among patients with brain injury and controls (pp. 123-152)
Evelyne Klinger, Eng, PhD, Heni Cherni, PhD, and Pierre-Alain Joseph, MDPhD (ESIEA - Laval, Arts et Métiers ParisTech, EA 4136-Bordeaux, France)

Chapter 12 - Chilean higher education entrance examination for learners who are blind 135
Jaime Sánchez, Marcia de Borba Campos and Matías Espinoza (Department of Computer Science and Center for Advanced Research in Education (CARE), University of Chile, Santiago, Chile and others)

Chapter 13 - Combining virtual reality and a myoelectric limb orthosis to restore active movement after stroke (pp. 153-166)
Sergi Bermúdez i Badia, Ela Lewis and Scott Bleakley (Universidade da Madeira, Campus Universitário da Penteada, Funchal, Portugal and others)

Chapter 14 - Robotic/virtual reality intervention program individualized to meet the specific sensorimotor impairments of an individual patient (pp. 167-180)
Gerard G Fluet, PhD, Alma S Merians, PhD, Qinyin Qiu, PhD, Soha Saleh, PhD, Viviana Ruano, DPT, Andrea R Delmonico, ORT-L, and Sergei V Adamovich, PhD (University of Medicine and Dentistry of New Jersey, Department of Rehabilitation and Movement Sciences, Newark, and New Jersey Institute of Technology, Department Biomedical Engineering, Newark, NJ, US)

Section Two: Acknowledgments

Chapter 15 - About the editors (pp. 183-184)

Chapter 16 - About the School of Systems Engineering, University of Reading, United Kingdom (pp. 185-188)

Chapter 17 - About the National Institute of Child Health and Human Development in Israel (pp. 189-192)

Chapter 18 - About the book series “Disability studies” (pp. 193-194)

Section Three: Index

Index

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