Virtual Reality: Recent Advances in Virtual Rehabilitation System Design

Wendy Powell (Editor)
Reader in Virtual Reality, School of Creative Technologies, University of Portsmouth, Portsmouth, United Kingdom

Albert “Skip” Rizzo (Editor)
Medical Director, Health Services, Division for Intellectual and Developmental Disabilities, Jerusalem, Israel

Paul M. Sharkey, Ph.D. (Editor)
Interactive Systems Research Group, Director of Research, School of Systems Engineering, University of Reading, UK

Joav Merrick, M.D., MMedSci, DMSc, (Editor)
Division of Adolescent Medicine, KY Children’s Hospital, Department of Pediatrics, Lexington, Kentucky, USA
National Institute of Child Health and Human Development, Jerusalem, Israel
Division of Pediatrics, Hadassah Hebrew University Medical Centers, Mt Scopus Campus, Jerusalem, Israel
School of Public Health, Georgia State University, Atlanta, Georgia, USA

Series: Disability Studies
BISAC: SOC029000

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In recent years, humanity has seen a trend towards the use of virtual reality (VR) technologies for rehabilitation and disability support. This is partly driven not only by the decreasing cost and improved accessibility to technology, but also by the growth in expertise of virtual rehabilitation researchers and practitioners. The benefits of virtual reality are becoming well-established in a number of areas such as pain management, physical rehabilitation and cognitive interventions, and research studies have demonstrated benefits across a range of conditions including Parkinson’s disease, cerebral palsy, autism and anxiety disorders.

However, the diversity of hardware and software available currently has little standardisation, and patients with disabilities or health conditions often have unique interaction needs which differ from the general population. In this book, the authors explore a number of these issues, presenting recent research findings and technical developments that help them to understand the unique challenges of virtual rehabilitation design and guide future VR system development. (Imprint: Nova)

Introduction

Chapter 1. Virtual Rehabilitation System Design: Recent Advances
Wendy A Powell, PhD, Albert A Rizzo, PhD, Paul M Sharkey, PhD and Joav Merrick, MD, MMedSci, DMSc (School of Creative Technologies, University of Portsmouth, Winston Churchill Avenue, Portsmouth, United Kingdom, and others)

Section One: Virtual reality

Chapter 2. Choosing Virtual and Augmented Reality Hardware for Virtual Rehabilitation: Process and Considerations
Sebastian T Koenig, Dipl-Psych, PhD and Belinda S Lange, BSc, BPhysio(Hons), PhD, Katana Simulations Pty Ltd, Adelaide (Australia and School of Health Sciences (Physiotherapy), Flinders University, Adelaide, Australia)

Chapter 3. Bayesian Modelling for Inclusive Design under Health and Situational Induced Impairments: An Overview
Bashar I Ahmad, PhD, BEng, Patrick M Langdon, PhD, BSc and Simon J Godsill, PhD (Signal Processing and Communications Laboratory (SigProC), Engineering Department, University of Cambridge, Cambridge, UK, and others)

Chapter 4. The Impact of the Visual Representation of the Input Device on Driving Performance in a Power Wheelchair Simulator
Abdulaziz Alshaer, MSc, David O’Hare, PhD, Simon Hoermann, PhD and Holger Regenbrecht, DrIng (Department of Information Science, Otago University, Dunedin, New Zealand)

Chapter 5. Influence of Navigation Interaction Technique on Perception and Behaviour in Mobile Virtual Reality
Wendy A Powell, PhD, BSc(Hons), BA, DC, Vaughan Powell, PhD, MA, BSc(Hons), Phillip Brown, BSc(Hons), Marc Cook, BSc(Hons) and Jahangir Uddin, BSc(Hons) (School of Creative Technologies, University of Portsmouth, Winston Churchill Avenue, Portsmouth, United Kingdom)

Chapter 6. Leap Motion Controller and Oculus Rift Virtual Reality Headset for Upper Arm Stroke Rehabilitation
Dominic E Holmes, BSc, Darryl K Charles, PGCE, BEng, MSc, PhD, Philip J Morrow, BSc, MSc, PhD, Sally McClean, MA, MSc, PhD and Suzanne M McDonough, BPhysio(Hons), HDip Healthcare, PhD (Computer Science Research Institute and Institute of Nursing and Health Research, Ulster University, United Kingdom)

Chapter 7. Study of Stressful Gestural Interactions: An Approach for Assessing Their Negative Physical Impacts
Sobhi Ahmed, PhD, Laure Leroy, PhD and Ari Bouaniche, MS (Paragraphe Laboratory, Université Paris 8, Saint-Denis, France)

Chapter 8. Bringing the Client and Therapist Together in Virtual Reality Telepresence Exposure Therapy
David J Roberts, BSc, PhD, Allen J Fairchild, BSc, PhD, Simon Campion, BSc, PhD and Arturo S Garcia, BSc, PhD (Department of Psychology, Schools of Health Science University of Salford, Salford, United Kingdom, and others)

Chapter 9. Visual Impairment Simulator for Auditing and Design
George W Stewart, BSc and Rachel J McCrindle, BSc, MSc, PhD, PGCED (Biomedical Engineering Section, School of Biological Sciences, University of Reading, Whiteknights, Reading, Berkshire, United Kingdom)

Chapter 10. Authenticating the Subjective: A Naturalistic Case Study of a High-Usability Electronic Health Record for Virtual Reality Therapeutics
Henry J Moller, MD, MSC, MPP, FRCPC, DABIHM and Lee Saynor (Knowledge Media Design, Music and Health Research Collaboratory, Faculties of Medicine, University of Toronto, Toronto, Canada, and others)

Section Two: Acknowledgements

Chapter 11. About the editors

Chapter 12. About the School of Creative Technologies, University of Portsmouth, United Kingdom

Chapter 13. About the Institute for Creative Technologies, University of Southern California, Los Angeles, United States

Chapter 14. About the University of Reading, Reading, United Kingdom

Chapter 15. About the National Institute of Child Health and Human Development in Israel

Chapter 16. About the book series “Disability studies”

Section Three: Index

Index

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