Technology, Rehabilitation and Empowerment of People with Special Needs

Lena Pareto, PhD (Editor)
Division of Media and Design, University West, Trollhättan, Sweden

Paul M. Sharkey, PhD (Editor)
Interactive Systems Research Group, Director of Research, School of Systems Engineering, University of Reading, UK

Joav Merrick, MD, MMedSci, DMSc, (Editor)
Medical Director, Health Services, Division for Intellectual and Developmental Disabilities, Ministry of Social Affairs and Social Services, Jerusalem, Israel
Division of Adolescent Medicine, KY Children’s Hospital, Department of Pediatrics, Lexington, Kentucky, USA
National Institute of Child Health and Human Development, Jerusalem, Israel
Division of Pediatrics, Hadassah Hebrew University Medical Centers, Mt Scopus Campus, Jerusalem, Israel
School of Public Health, Georgia State University, Atlanta, Georgia, USA

Series: Disability Studies
BISAC: SOC029000



Volume 10

Issue 1

Volume 2

Volume 3

Special issue: Resilience in breaking the cycle of children’s environmental health disparities
Edited by I Leslie Rubin, Robert J Geller, Abby Mutic, Benjamin A Gitterman, Nathan Mutic, Wayne Garfinkel, Claire D Coles, Kurt Martinuzzi, and Joav Merrick


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The digitalization of society is spreading around the world and technology has become part of many people’s daily lives. It acts as a means of communication, work, education and leisure. For populations with special needs (people with some kind of disability or disorder) technology can play an essential role in their rehabilitation and treatment. It also empowers the individuals themselves.

The aim of this multi-disciplinary research for decades has been to explore, develop and evaluate innovative technology to aid people with disabilities through virtual reality and associated machinery. The field engages researchers from health sectors, areas of engineering and schools of education to collaborate in order to take on a holistic approach to meet these challenges.
(Imprint: Nova)



Using Technology to Enhance Rehabilitation and Empower People with Special Needs
(Lena Pareto, Paul Sharkey and Joav Merrick)

Section One: Technology and Rehabilitation Examples

Speech Development and Therapy using the Kinect
(Simon Frost, Rachel J. McCrindle, School of Systems Engineering, University of Reading, Whiteknights, Reading, Berkshire, United Kingdom)

The Application of Enhanced Virtual Environments for Co-Located Childhood Movement Disorder Rehabilitation
(Nicholas H. Mumford, Jonathan Duckworth, Peter H. Wilson, School of Psychology, Australian Catholic University, Melbourne, Australia, and others)

User Evaluation of a Virtual Rehabilitation System during Reaching Exercises: A Pilot Study
(Mohammad Al-Amri, Daniel Abásolo, Salim Ghoussayni, David Ewins, School of Healthcare Sciences, Cardiff University, Heath Park, Cardiff, United Kingdom, and others)

Cravings in a Virtual Reality Room Paired with Chocolate Predict Eating Disorder Risk
(Robert S. Astur, Andrew W. Carew, Alexandra Palmisano, Bonnie E. Deaton, Franchesca Kuhney, Rachel Niezrecki and Melissa Santos, Department of Psychology, University of Connecticut, Connecticut and Connecticut Children’s Medical Center, Hartford, Connecticut, United States of America)

Virtual Reality System for the Enhancement of Mobility in Patients with Chronic Back Pain
(Benjamin Bolte, Marc de Lussanet, and Markus Lappe, Institute of Psychology, University of Muenster, Muenster, Germany, and others)

Virtual Reality Exposure for Trauma and Stress-Related Disorders for City Violence Crime Victims
(Georgina Cárdenas López, Anabel de la Rosa Gómez, Raúl Durón Figueroa, Ximena Durán Baca, School of Psychology, National Autonomous University of Mexico, Mexico, and others)

Response Latencies to Postural Disturbances when using a Virtual Reality Balance Trainer or Wobble Board in Persons with Low Back Pain
(Imre Cikajlo, and Slavica Bajuk, University Rehabilitation Institute, Republic of Slovenia, Ljubljana, Slovenia)

Assessing Finger Dexterity In Virtual, Video-Mediated, And Unmediated Reality: A Comparative Study
(Jonathan Collins, Simon Hoermann, and Holger Regenbrecht, Department of Information Science, Department of Medicine (DSM), University of Otago, Dunedin, New Zealand)

Postural Stability Assessment after Exposure to Oculus Rift Head Mounted Display
(Paula Epure, Cristina Gheorghe, Thomas Nissen, Laurentiu O Toader, Alexandru N Macovei, Steven SM Nielsen, Daniel J Rosengren Christensen, Anthony L Brooks, PhD, and Eva Petersson Brooks, Department for Media Technology, Aalborg University, Esbjerg, Denmark)

Kinecting the Moves: The Kinematic Potential of Rehabilitation-Specific Gaming to Inform Treatment for Hemiparesis
(Stephanie MN Glegg, Chai-Ting Hung, Bulmaro A Valdés Benavides, Brandon DG Kim, HF Machiel Van der Loos, Therapy Department, Sunny Hill Health Centre for Children, Vancouver, British Columbia, Canada and others)

Web Accessibility by Morse Code Modulated Haptics for Deaf-Blind
(Lena Norberg, Thomas Westin, Peter Mozelius, Mats Wiklund, Department of Computer and Systems Sciences, Stockholm University, Stockholm, Sweden)

Informed Design for Virtual Environments: The Impact of Object Shape on Reaching Performance
(Vaughan Powell, Wendy Powell, School of Creative Technologies, University of Portsmouth, Portsmouth, United Kingdom)

Usability and Redesign of a University Entrance Test based on Audio for Learners who are Blind
(Jaime Sánchez, Matías Espinoza, Department of Computer Science and Center for Advanced Research in Education (CARE), University of Chile, Chile)

Towards a Mobile Exercise Application to Prevent Falls: A Participatory Design Process
(Marlene Sandlund, Helena Lindgren, Petra Pohl, Anita Melander-Wikman, Birgitta Bergvall-Kåreborn, and Lillemor Lundin-Olsson, Department of Community Medicine and Rehabilitation, Umeå University, Umeå, Sweden, and others)

Adapting a Humanoid Robot for use with Children with Profound and Multiple Disabilities
(Penny J. Standen, David J. Brown, Joseph Hedgecock, Jess Roscoe, Maria J. Galvez Trigo, Elmunir Elgajiji, Division of Rehabilitation and Ageing, School of Medicine, University of Nottingham, Nottingham, United Kingdom, and others)

Exploring Arm Movement Pattern to Discover Strategy Changes in a Virtual Catching Task
(Takehiko Yamaguchi, Naoki Ishiura, Paul Richard, Déborah Alexandra Foloppe, Fabienne Veaux, Mickaël Dinomais, Sylvie Nguyen The Tich, Department of Applied Electronics and 2Faculty of Industrial Science and Technology Applied Electronics, Tokyo University of Science, Tokyo, Japan, and others)

Section Two: Acknowledgments

About the Editors

About Work Integrated Learning Research, University West, Trollhättan, Sweden

About the School of Systems Engineering, University of Reading, Reading, United Kingdom

About the National Institute of Child Health and Human Development in Israel

About the book series "Disability studies"

Section Three: Index


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