Table of Contents
Table of Contents
Preface
Chapter 1. Incorporating Cultural Gamified Media in Our Daily Space for Exploring Alternate Reality Experiences
(Tatsuo Nakajima and Mizuki Sakamoto, Department of Computer Science and Engineering
Waseda University, Tokyo, Japan)
Chapter 2. The Cultural Studies and Education
(Beatriz Fainholc, Virtual Pedagogy in the framework of Cultural Studies. UNLP, University of Chicago at Champaign, Illinois, US)
Chapter 3. Cognitive Load on Learning One-Step Equations: A Cross-Cultural Study between Australia and Malaysia
(Bing Hiong Ngu, Huy P. Phan, Aaron T. Sigauke, Vegneskumar Maniam and Hasbee Usop, School of Education, University of New England, Armidale, Australia)
Index