Recent Advances on Using Virtual Reality Technologies for Rehabilitation

Paul M. Sharkey, PhD (Editor)
Interactive Systems Research Group, Director of Research, School of Systems Engineering, University of Reading, UK

Joav Merrick, MD, MMedSci, DMSc, (Editor)
Medical Director, Health Services, Division for Intellectual and Developmental Disabilities, Ministry of Social Affairs and Social Services, Jerusalem, Israel
Division of Adolescent Medicine, KY Children’s Hospital, Department of Pediatrics, Lexington, Kentucky, USA
National Institute of Child Health and Human Development, Jerusalem, Israel
Division of Pediatrics, Hadassah Hebrew University Medical Centers, Mt Scopus Campus, Jerusalem, Israel
School of Public Health, Georgia State University, Atlanta, Georgia, USA

Series: Disability Studies
BISAC: SOC029000

Clear

$192.00

eBook

Digitally watermarked, DRM-free.
Immediate eBook download after purchase.

Product price
Additional options total:
Order total:

Quantity:

Details

In recent years, there has been a blossoming use of advanced technologies across a wide range of applications in the general area of health care and clinical practice; one such genre is the use of virtual reality technologies for the rehabilitation and support of people with disabilities. This development has been driven by a combination of factors related to increasing clinical need, technological advancements, and developing communities of excellence in the virtual rehabilitation field.

In this book, we demonstrate recent advances that have been made across the past two decades of technological development in the area of virtual rehabilitation. The editors highlight the importance of a multidisciplinary and holistic approach to developing virtual rehabilitation systems that meet the needs of patients, therapists and other care givers.
(Imprint: Nova)

Introduction

Preface

Chapter 1
Recent Advances in the use of Virtual Reality Technologies for Rehabilitation
(Paul M Sharkey, Rachel McCrindle and Joav Merrick, School of Systems Engineering, University of Reading, United Kingdom, and others)

Section One: Technology and Rehabilitation

Chapter 2
A Participatory Design Framework for the Gamification of Rehabilitation Systems
(Darryl Charles and Suzanne McDonough, Computer Science Research Institute, School of Computing and Information Engineering, University of Ulster, Northern Ireland, and others)

Chapter 3
Conducting Focus Groups in Second Life® on Health-Related Topics
(Alice B Krueger, Patrice Colletti, Hillary R Bogner, Frances K Barg and Margaret Grace Stineman, Virtual Ability® Inc, Aurora, Colorado, United States of America, and others)

Chapter 4
Self-Management Intervention for Amputees in a Virtual World Environment
(Sandra L Winkler, Robin Cooper, Kurt Kraiger, Ann Ludwig, Alice Krueger, Ignacio Gaunaurd, Ashley Fisher, John Kairalla, Scott Elliott, Sarah Wilson and Alberto Esquenazi, Department of Occupational Therapy Department, Nova Southeastern University, Ft Lauderdale, Florida, United States of America, and others)

Chapter 5
Evidence-Based Facial Design of an Interactive Virtual Advocate
(Wendy Powell, Tom A Garner, Daniel Tonks and Thomas Lee, School of Creative Technologies, University of Portsmouth, Portsmouth, United Kingdom, and others)

Chapter 6
Reflections and Early Evidence of the Importance of Presence for Three Types of Feedback in Virtual Motor Rehabilitation
(Thomas Schüler, Luara Ferreira dos Santos and Simon Hoermann, Institute of Computer Science, University of Osnabrück, Osnabrück, Germany, and others)

Chapter 7
Challenges in Developing New Technologies for Special Needs Education: A Force-Field Analysis
(Patrice L (Tamar) Weiss, Susan VG Cobb, Massimo Zancanaro, Nirit Bauminger-Zviely, Sigal Eden, Eynat Gal and Sarah J Parsons, Department of Occupational Therapy and ICORE Learning in a NetworKed Society, University of Haifa, Haifa, Israel, and others)

Chapter 8
Video-Based Quantification of Patient’s Compliance during Post-Stroke Virtual Reality Rehabilitation
(Matjaž Divjak, Simon Zelič and Aleš Holobar, System Software Laboratory, Faculty of Electrical Engineering and Computer Science, University of Maribor, Slovenia)

Chapter 9
Putting Immersive Therapies into PRAXIS: Towards Holistic Wellbeing Multisensory Meditation Environments
(Henry J Moller, Lee Saynor, Harjot Bal, Kunal Sudan and Lee Jones, Faculties of Medicine, Knowledge Media Design, Music and Health Research Collaboratory, University of Toronto, Toronto, Canada, and others)

Chapter 10
Assessment of Motor Function in Hemiplegic Patients using a Virtual Cycling Wheelchair
(Remi Ishikawa, Norihiro Sugita, Makoto Abe, Makoto Yoshizawa, Kazunori Seki and Yasunobu Handa, Department of Electrical Engineering, Graduate School of Engineering, Tohoku University, Sendai, Japan, and others)

Chapter 11
Grid-Pattern Indicating Interface for Ambient Assisted Living
(Zeeshan Asghar, Goshiro Yamamoto, Yuki Uranishi, Christian Sandor, Tomohiro Kuroda, Petri Pulli and Hirokazu Kato, Department of Information Processing Science, University of Oulu, Oulu, Finland, and others)

Chapter 12
Low-Cost Active Video Game Console Development for Dynamic Postural Control Training
(Annie Pouliot-Laforte, Édouard Auvinet, Martin Lemay and Laurent Ballaz, Department of Kinanthropology, Université du Québec à Montréal, Montreal, Canada, and others)

Chapter 13
Improved Mobility and Reduced Fall Risk in Older Adults after Five Weeks of Virtual Reality Training
(Shirley R Shema, Pablo Bezalel, Ziv Sberlo, Orly Wachsler Yannai, Nir Giladi, Jeffrey M Hausdorff and Anat Mirelman, Center for the study of Movement, Cognition, and Mobility (CMCM), Department of Neurology, Tel Aviv Sourasky Medical Center, Tel Aviv, Israel, and others)

Chapter 14
Realistic and Adaptive Cognitive Training using Virtual Characters
(Daniel Sjölie, Department of Applied IT, University of Gothenburg, Gothenburg, Sweden)

Chapter 15
The Potentiality of Virtual Reality for the Evaluation of Spatial Abilities: The Mental Spatial Reference Frame Test
(Silvia Serino, Francesca Morganti, Pietro Cipresso, Erika Emma Ruth Magni and Giuseppe Riva, IRCCS Istituto Auxologico Italiano, Milan, 2Department of Human and Social Sciences, University of Bergamo, Bergamo, Italy and others)

Chapter 16
Virtual Spatial Navigation Tests Based on Animal Research: Spatial Cognition Deficit in First Episodes of Schizophrenia
(Iveta Fajnerová, Kamil Vlček, Cyril Brom, Karolína Dvorská, David Levčík, Lucie Konrádová, Pavol Mikoláš, Martina Ungrmanová, Michal Bída, Karel Blahna, Filip Španiel, Aleš Stuchlík, Jiří Horáček and Mabel Rodriguez, Department of National IT System of Mental Health and Brain Monitoring, National Institute of Mental Health, Klecany, Czech Republic, and others)

Chapter 17
Enhancing Brain Activity by Controlling Virtual Objects with the Eye
(Cristián Modroño, Julio Plata, Estefanía Hernández, Iván Galván, Sofía García, Fernando Zelaya, Francisco Marcano, Óscar Casanova, Gorka Navarrete, Manuel Mas and José Luis González-Mora, Department of Physiology, University of La Laguna, Campus de Ciencias de la Salud, Tenerife, Spain, and others)

Chapter 18
Colour-Check in Stroke-Rehabilitation Games
(Veronika Szücs, Cecília Sik Lanyi, Ferenc Szabo and Peter Csuti, Department of Electrical Engineering and Information Systems, University of Pannonia, Veszprém, Hungary)

Chapter 19
Perception of Multi-Varied Sound Patterns of Sonified Representations of Complex Systems by People Who are Blind
(Orly Lahav, Jihad Kittany, Sharona Tal Levy and Miriam Furst, School of Education, Tel Aviv University, Tel Aviv, Israel, and others)

Chapter 20
Outdoor Navigation System for Visually Impaired Persons
(Babar Chaudary, Iikka Paajala, and Petri Pulli, Department of Information Processing Science, University of Oulu, Oulu, Finland)

Chapter 21
Exploring Haptic Feedback for Robot to Human Communication
(Ayan Ghosh, Jacques Penders, Peter Jones, Heath Reed and Alessandro Sorranzo, Materials and Engineering Research Institute, The Department of Humanities, Art and Design Research Group, The Department of Psychology, Sociology and Politics, Sheffield Hallam University, Sheffield, United Kingdom)

Chapter 22
Raised-Dot Slippage Perception on a Fingerpad using an Active Wheel Device
(Yoshihiko Nomura and Hirotsugu Kato, Department of Mechanical Engineering, Mie University, Japan)
Free Download Available

Section Two: Acknowledgments

Chapter 23
About the Editors

Chapter 24
About the School of Systems Engineering, University of Reading, Reading, United Kingdom

Chapter 25
About the National Institute of Child Health and Human Development in Israel

Chapter 26
About the Book Series "Disability Studies"

Section Three: Index

Index

If you have any questions or comments with regards to this book, please fill out the form below. Thank you!

You have not viewed any product yet.