Table of Contents
Table of Contents
Preface
Chapter 1. A Sequence of Tasks to Introduce Active Methodologies in Higher Education through Educational Robotics
(Alberto Zapatera Llinares, Department of Education, University Cardenal Herrera-CEU Universities, Elche, Spain)
Chapter 2. Mathematics Innovation in the University through Robotics Education
(LucĂa Hilario PĂ©rez, Mathematics, Physics and Technological Sciences, University Cardenal Herrera, Valencia, Spain)
Chapter 3. From Design to Control of Artificial Hands: An Integrated and Challenging Approach in Engineering Education
(Marta C. Mora, Departament of Mechanical Engineering and Construction, Universitat Jaume I, CastellĂłn, Spain)
Chapter 4. Interactive Platform Based on Matlab Simulink LEGO EV3
(Nuria Rosillo Guerrero, Department of Mathematics, Physics and Technological Sciences, University Cardenal Herrera, Alfara del Patriarca, Valencia)
Chapter 5. Robot Position in the Cartesian Coordinate System: A Didactic Proposal
(Eduardo Gregorio Quevedo Gutiérrez, Department of Mathematics, University of Las Palmas de Gran Canaria, Las Palmas de Gran Canaria, Spain)
Chapter 6. STEAM Learning through Robotics
(Francisco Ruiz Vicente and Alberto Zapatera Llinares, Department of Education, University Cardenal Herrera, Elche, Spain)
Chapter 7. Use of LEGO Robots in University Studies
(Nicolás Montes Sánchez, Department of Mathematics, Physics and Technological Sciences, University CEU Cardenal Herrera, Moncada, Spain)
Chapter 8. Human Ecosystem Cooperation through Agent Based Modelling and Simulation: A Review
(Raquel Sanchis and Raúl Poler, Research Centre on Production Management and Engineering, Universitat Politècnica de València, Valencia, Spain)
Index
Audience
It is particularly indicated for Engineering University teachers.
Keywords
Play and learning, e-learning, virtual teaching, new methodologies