New Studies on Video Games and Health

Anthony S. Thomas (Editor)

Series: Electronics and Telecommunications Research
BISAC: TEC043000

Clear

$82.00

Volume 10

Issue 1

Volume 2

Volume 3

Special issue: Resilience in breaking the cycle of children’s environmental health disparities
Edited by I Leslie Rubin, Robert J Geller, Abby Mutic, Benjamin A Gitterman, Nathan Mutic, Wayne Garfinkel, Claire D Coles, Kurt Martinuzzi, and Joav Merrick

eBook

Digitally watermarked, DRM-free.
Immediate eBook download after purchase.

Product price
Additional options total:
Order total:

Quantity:

Browse Wishlist
Browse Wishlist

Details

In New Studies on Video Games and Health, the first chapter analyzes investigations on the use of virtual reality in the context of learning and rehabilitation.

The second chapter compares video game players and non-video game players across a range of measures of competitiveness to understand the differences and similarities between these groups’ context general competitive profiles.

The objective of the closing chapter is to identify and analyze how the techno scientific processes of corporeal virtualization, linked to video games, have interfered in the constitution of the bodies and what implications are involved in the body culture of movement and Physical Education. (Imprint: Nova)

Preface

Chapter 1. The Impact of Virtual Reality for Learning and Rehabilitation of Persons with Special Needs
(Ligia Maria Presumido Braccialli, PhD, Michelle Zampar Silva, MD, and Francisco dos Santos Rebelo, PhD, Departament of Special Education of Faculty of Philosophy and Sciences, FFC, Universidade Estadual Paulista Júlio de Mesquita Filho, UNESP, Marília, Brazil, and others)

Chapter 2. Developing an Understanding of the Psychological Health of Video Game Players: How Do Their Competitiveness Profiles Compare to Non-Video Game Players?
(Karen Murphy, and Glenda Andrews, School of Applied Psychology, Gold Coast campus, Griffith University, Gold Coast, Queeensland Australia, and others)

Chapter 3. Bodily and Sportive Virtualization in Video Games: Physical Education and E-Sports in Focus
(Bruno Medeiros Roldão de Araújo, PhD, Department of Field Education, Federal University of Campina Grande, Sumé, PB, Brazil)

Index

You have not viewed any product yet.