Table of Contents
Table of Contents
Preface
Chapter 1. Game-Based Learning to Promote Student Engagement and Motivation to Study a Novel from Classic Literature
Adelina Moura, PhD (University of Coimbra, Coimbra, Portugal)
Chapter 2. Mobile Learning Scenarios in Language Teaching: Perceptions of Vocational and Professional Education Students
Ana Nobre, PhD and Adelina Moura, PhD (Open University, Laboratório de Ensino a Distância e eLearning (LE@D), Lisboa, Portugal, and others)
Chapter 3. The Effects of Internet and Mobile Experiences on Mobile Learning Acceptance in Higher Education
Mohamed Sarrab, Hafedh Al-Shihi, Zuhoor Al-Khanjari, and Asharul Islam Khan (Communication and Information Research Center, Sultan Qaboos University, Sultanate of Oman)
Chapter 4. Assessing Selection Criteria for Choosing M-Learning within a Blended Learning Course in Africa
Ronald Hoyt Robertson III (Health Management, University of Applied Sciences Neu-Ulm, Neu-Ulm Germany)
Chapter 5. Applying Mobile Technology to the Support Learning and Diagnosis Approach in a Flipped Classroom
Yen-Ting Lin and Yi-Chun Lin (Department of Computer Science, National Pingtung University, Pingtung City, Taiwan, and others)
Chapter 6. Mobile Learning and Science Education
Tiziana Maria Sirangelo (Department of Life Sciences, University of Modena and Reggio Emilia, Modena, Italy)
Chapter 7. Bring Your Own Device (BYOD) in Higher Education: Opportunities and Challenges
Servel Miller, PhD and Katharine E. Welsh, PhD (University of Chester, Chester, United Kingdom)
Chapter 8. The Opportunities and Challenges of Mobile Game-Based Learning
Judith Ramsay, Melody M. Terras, and Elizabeth A. Boyle (Department of Interdisciplinary Studies, Manchester Metropolitan University, Crewe, UK, and others)
Index