Level Up Your Learning: The Power of Gamification

$82.00$123.00

Jain Mathew, PhD – Professor, School of Business and Management, CHRIST University, Bangalore, Karnataka, India
Sridevi Nair, PhD – Assistant Professor, School of Business and Management, CHRIST University, Bangalore, Karnataka, India

Series: Advancements in Learning and Instruction
BISAC: PSY012000; BUS103000; BUS030000
DOI: https://doi.org/10.52305/UIFH5384

In a world overflowing with information and distractions, traditional methods of learning often fall short in engaging and motivating individuals to master new skills. The book Level Up Your Learning: The Power of Gamification explores the captivating intersection of gamification and learning, revealing how incorporating game design principles can revolutionize the way we learn. Embark on a journey that uncovers the dynamic fusion of learning and gamification. Discover how this innovative approach can not only enhance your learning experience but also ignite your intrinsic motivation to tackle even the most complex subjects. Step into the shoes of a game designer as you master the art of crafting gamified learning experiences. This book takes you through the process of creating a captivating learning module, from setting clear learning objectives to strategically implementing badges, points, and narratives. Unearth the secrets to fostering healthy competition and collaboration among learners, while catering to diverse learning styles. Backed by studies and real-world outcomes, understand how gamification not only improves knowledge acquisition but also nurtures crucial skills like problem-solving, critical thinking, and decision-making. Whether you’re an educator seeking to captivate your students or a lifelong learner aiming to enhance your skills, this book offers the insights and tools you need to unleash the potential of gamified learning.

**Order the printed version and SAVE 50% on the e-book with Print+eBook**

Table of Contents

Preface

Chapter 1. Introduction

Chapter 2. What Is Gamification?

Chapter 3. Gamification and Learning

Chapter 4. Designing and Evaluating a Gamified Module

Chapter 5. Tools, Pitfalls, and Real-World Success Stories

References

Index


Author’s ORCID iD

Sridevi Nair: 0000-0002-1529-4297

Publish with Nova Science Publishers

We publish over 800 titles annually by leading researchers from around the world. Submit a Book Proposal Now!