Computer Games, Children and the Internet: Technology, Educational Uses and Effects on Cognitive Development

Lucas Mitchell (Editor)

Series: Internet Theory, Technology and Applications
BISAC: COM060000



Volume 10

Issue 1

Volume 2

Volume 3

Special issue: Resilience in breaking the cycle of children’s environmental health disparities
Edited by I Leslie Rubin, Robert J Geller, Abby Mutic, Benjamin A Gitterman, Nathan Mutic, Wayne Garfinkel, Claire D Coles, Kurt Martinuzzi, and Joav Merrick


Digitally watermarked, DRM-free.
Immediate eBook download after purchase.

Product price
Additional options total:
Order total:



The Internet has fundamentally changed our ability to communicate and interact. It offers unprecedented capabilities for information interchange and communication, but the developing world lags far behind the developed world in Internet use. Novel uses of information communications technology and the Internet, such as the One Laptop Per Child program, the Hole-in-the-Wall paradigm, and use of mobile devices offer great opportunities for closing the digital divide and revolutionizing education in the developing world.

However, broadening access to the Internet will likely lead to increased problems of internet addiction, cyberbullying, and access to objectionable material. Currently, the relevance that video games have acquired as an expression of popular culture is undeniable. Video games were found to be the second most frequent activity that young people from 9 to 16 years old engage in internet. This book discusses computer games as well as the effect the internet and video games have on children and young adults.

(Imprint: Nova)


Chapter 1 - Children and the Internet in the Developing Word: From the Challenges of the Last Mile to Opportunities at the Hole-in-the-Wall (pp. 1-22)
Sam Stubblefield, M.D. and Iman Sharif, M.D. (Hospitalist, General Pediatrics Nemours / A.I. DuPont Hospital for Children)

Chapter 2 - Racist Representations in Digital Games: An Investigation of Players' Discourses (pp. 23-42)
Carlos Rodríguez-Hoyos and Rafael Marques de Albuquerque (Department of Education – University of Cantabria, Spain, and others)

Chapter 3 - Cognitive and Learning Benefits of Internet Use during Middle Childhood: Socio-Cognitive and Ecological Theoretical Perspectives (pp. 43-72)
Genevieve Marie Johnson (Curtin University, Western Australia)

Chapter 4 - Two Promising Approaches to Game-Based Learning in Programming Courses (pp. 73-92)
Peter Mozelius (Department of Computer and Systems Sciences, Stockholm University)

Chapter 5 - Capturing Intruders on a Multi-Dimensional Topological Map (pp. 93-116)
Jonghoek Kim (Agency for Defense Development, Changwon, South Korea)


You have not viewed any product yet.