Augmented Reality: Developments, Technologies and Applications

Raymond Hughes (Editor)

Series: Computer Science, Technology and Applications
BISAC: COM014000



Volume 10

Issue 1

Volume 2

Volume 3

Special issue: Resilience in breaking the cycle of children’s environmental health disparities
Edited by I Leslie Rubin, Robert J Geller, Abby Mutic, Benjamin A Gitterman, Nathan Mutic, Wayne Garfinkel, Claire D Coles, Kurt Martinuzzi, and Joav Merrick


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Augmented reality (AR) is a technology that enables the user to see the real world, with virtual objects superimposed upon or composited with the real world.

This book includes chapters focused on the following: the methodology of AR software for educational purposes; the use of augmented reality applications in the area of music education and music therapy; medical AR (in which the virtual entity is medical data); the role of AR in consumers’ augmented experiences; and AR for cultural heritage, meaning the developments in multimedia technology to facilitate the learning experience in cultural heritage with the aid of improved user interaction methods.
(Imprint: Nova)


Chapter One
Development and Evaluation of Augmented Reality Educational Applications
(Valéria Farinazzo Martins, Marcelo de Paiva Guimarães, Cláudio Kirner, University Presbiterian Mackenzie, Brazil, and others)

Chapter Two
Contribution of Augmented Reality to Musical Education and Music Therapy
(Valéria Farinazzo Martins, Ana Grasielle Dionísio Corrêa, Faculdade de Computação e Informática – Universidade Presbiteriana Mackenzie, Brazil)

Chapter Three
A Multi-View Markerless Augmented Reality Environment for Medical Data Visualization
(Márcio C. F. Macedo, Caio S. B. Almeida, Antonio C. S. Souza, Antonio L. Apolinário Jr. and Gilson A. Giraldi, Federal University of Bahia (UFBA), Brazil, and others)

Chapter Four
Consumers Augmented Experience and Digital Engagement Tools: Some Evidences
(Maria Teresa Cuomo, Gerardino Metallo, Valentina Scannapieco, Debora Tortora, Dept. of Business Studies and Research, University of Salerno, Italy, and others)

Chapter Five
Augmented Reality for Cultural Heritage using Vision-Based user Tracking: A Fusion Approach
(Erkan Bostanci, Nadia Kanwal and Adrian F. Clark, Ankara University, Ankara, Turkey, and others)


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