Table of Contents
Preface
Chapter 1. Brief Introduction of Blender Functionality and User Interface
Chapter 2. Geometric Modeling
Chapter 3. Sculpting
Chapter 4. UV Editing
Chapter 5. Rigging
Chapter 6. Material
Chapter 7. Rendering
Chapter 8. Exporting 3D Assets
Chapter 9. Additional Content – MakeHuman
Chapter 10. Additional Content – Marvelous Designer
Chapter 11. Modeling Tutorial – Syringe
Chapter 12. Modeling Tutorial – Scalpel
References
About the Authors
Index
Author’s ORCID iD
Yuk Ming Tang – https://orcid.org/0000-0001-8215-4190
Ka Yin Chau – https://orcid.org/0000-0002-0381-8401
Yan Wan – https://orcid.org/0000-0002-6597-6958